ReStory parts and tools database — demo-confirmed inventory

A source-backed ReStory inventory of confirmed repair tools, parts channels and device components, with demo facts separated from release-build unknowns.

Quick Answer

ReStory confirms repair tools, Y2K-web spare-parts shopping, replacement, cleaning, soldering, repainting and reassembly. The demo adds an Airbrush and color palettes; exact tiers, prices and the full release-build inventory remain unverified.

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At a Glance
  • Category Parts & Tools
  • Status Needs verification
  • Last checked 2026-08-25
  • Game version released; v1.0.009r systems evidence
  • Sources 5 listed

What counts as confirmed inventory

This database records a tool, part channel or component only when an official store page or developer post names it. It does not read tiny icons from a trailer or import a real-world repair kit into the game. ReStory is a stylised simulator: the developers aim for recognisable disassembly while deliberately simplifying some hardware.

Tool or systemConfirmed jobBuild/source boundaryUnknown
General toolsetDisassemble and reassemble nostalgic electronicsFull-game Steam featureComplete tool names and unlock order
Unscrewing toolRemove screws during teardownPublisher overview and press hands-onScrewdriver variants and speed stats
Cleaning toolClean internal device partsFull-game cleaning/restoration featureConsumables and quality scoring
Soldering tool/processRepair work includes solderingPublisher overview quoted by GematsuWhich boards or faults require it
AirbrushPaint any device using purchased color palettesJune demo announcementFull palette count and costs
In-game computerSearch the Y2K web for spare parts; buy Airbrush/palettesFull game + demoShop refresh rules and delivery times
Replacement partsSwap faulty pieces before reassemblyFull-game Steam featureCompatibility matrix and individual prices

Confirmed parts acquisition routes

The official store page directly confirms “surf the web for spare parts” and calls the browser a Y2K-era parts-hunting feature. It also confirms both in-person and online customer orders, but does not say every part arrives the same way. The current demo announcement specifically places the Airbrush and color palettes on the computer store.

One press demo observation, already covered in the profit guide, describes buying duplicate devices and stripping them for spare components. That is useful evidence that donor devices worked in the demo, but it is not proof they are always cheaper than individual parts in the launch economy.

Device components officially shown in detail

The Atari devlog gives the rare component-level example. For the in-game Atari 2600/2800-style hardware, the developer lists four screws, a motherboard, joystick, top and bottom casing, a red button and power cables. The post says the motherboard-to-power-cable connection is the one major difference from the real disassembly because the game simplifies that area.

This row is valuable because it establishes the standard for future component entries:

DeviceConfirmed componentsAccuracy note
Licensed Atari 2600/2800 representation4 screws, motherboard, joystick, top casing, bottom casing, red button, power cablesPower connection simplified in game
Patento BSOfficial demo says it can be disassembled and was made accurate but legally distinctComponent list not published in text
Other consoles, phones, cameras and playersDevice categories confirmedIndividual component lists not published

We do not apply the Atari component list to every console. Each device needs its own verified teardown because screw count and part order are exactly what change.

Airbrush and palettes

The June demo adds a clear post-repair customization layer. Players purchase the Airbrush and color palettes on the computer, then paint devices. The announcement says it works on all devices in that demo context. It does not publish palette names, prices, refund rules or whether a customer can reject a design.

Customization should therefore be tracked separately from fault repair. A device may be mechanically complete before painting, and screenshots of artwork are not evidence of a profit bonus. Any economic effect needs launch testing.

Tool progression without invented tiers

Official copy promises “multiple tools,” and the loop names operations that imply different tools, but there is no first-party launch table of Basic/Advanced/Pro tiers. The safe planning order is operational rather than numerical:

  1. Identify the faulty device and required operation.
  2. Confirm the needed tool or replacement part is available.
  3. Disassemble in the shown order and keep components organised.
  4. Clean or replace the fault, then reassemble.
  5. Customize only if the order or your own plan calls for it.

Current release-build inventory boundary

Exact tool names beyond Airbrush, tool prices, upgrade effects, consumables, component compatibility, shipping time, stock refreshes and a complete parts catalog are still not published as a single official table. The v1.0.009r release patch does confirm fixes around inventory handling, the sonic bath and firmware updates, but it does not provide a complete parts catalog or numeric economy. Keep those fields unconfirmed rather than filling them with demo assumptions.

Frequently asked questions

What repair tools are confirmed in ReStory?
Official material confirms multiple repair tools and the Airbrush customization tool. The repair loop names unscrewing, cleaning, soldering, repainting and assembly, but no complete launch tool list is published.
Where do you buy spare parts?
The Steam page confirms a Y2K-era in-game web browser for hunting spare parts. The demo announcement also says the Airbrush and color palettes are bought on the computer.
Are ReStory repairs realistic?
The developers model devices from real hardware but simplify some internals. Their Atari 2600 comparison says the motherboard-to-power-cable connection differs because that part was simplified.

Sources & verification